Matthew Greene is an animation artist that has been working in 3D digital softwares since his sophomore year of college in 2017. While studying 2-D animation, he quickly discovered that the pre-production process had a greater sense of appeal to him. With this realization, Greene has since devoted his art process to creating 3D meshes to be used as assets for video games, movie VFX, and films. These meshes will then go on to be textured, rigged, and rendered for their individual uses. In doing so, Greene has become an artist in a greater collaborative effort. He enjoys working together with others to create an end result. He believes that through collaboration artists become something greater than the sum of their parts.